In the first video about Max Payne 3's Design and Technology, take a look at Max Payne 3's targeting mechanics, movement and animation, enemy intelligence...
Carlos A. Vanegas, Tom Kelly, Basil Weber, Jan Halatsch, Daniel G. Aliaga, Pascal Muller Esri R&D Center Zurich, Switzerland Department of Computer Science, Purdue University,...
Subversion prototype, January 2007 This video represent the first weeks work in writing a procedural City Generator. Just a few incredibly simple rules govern the...
twitter.com Extremely easy to create great looking landscapes and terrain systems. Almost photorealistic nature and ocean scene. This is a work in progress nature library...
twitter.com Massive procedural generated terrain. Parallax shader-based vegetation system. Procedural shader generated textures - real time, extremely fast. Using quad trees to massively speed up...