www.humblebundle.com, Inspired by Minecraft, Introversion developer Chris Delay began investigating voxels. He built a voxel engine, incorporated some procedural generation experiments, and toyed with physics....
This demonstration of real-time sparse voxel octree technology was debut at Siggraph 2008. s08.idav.ucdavis.edu Mirror: jonolick.weebly.com Model by parkparkin.com
Part 3 demonstrates simple destruction of the volumetric content. The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia...
Hey guys! There's a new Humble Bundle featuring this new indie game, Voxatron! Check it out below! Official site: www.lexaloffle.com Humble Bundle: www.humblebundle.com Intro music...
This video illustrate our GigaVoxels rendering pipeline. It is based on sparse octree ray-casting of very large voxel scenes. Our corresponding I3D research paper can...
More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a...
Part 3 demonstrates simple destruction of the volumetric content. The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia...
iogame.tumblr.com Major overhaul of gameplay in progress! This is step one, the new voxel level editor, making way for fully destructible and editable terrain! Please...