More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a...
Unlike heightmap-based approaches voxels allow to model terrains of any shape. Marching Cubes was implemented for tessellation. Ogre3D is used as rendering engine. This software...
Implemented a level of detail system, including blending between LoD transitions and gap filling at LoD boundaries. Current view distance is 1.3km - that's from...
More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a...
More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a...